Authors: Rob (Design and sprites) Matteo (Design, coding, sprites, and effects) Parham (Art, backgrounds and paint)
Tools: Gamemaker, MS paint, and sprites pulled from internet
Authors: Rob (Design and sprites) Matteo (Design, coding, sprites, and effects) Parham (Art, backgrounds and paint)
Tools: Gamemaker, MS paint, and sprites pulled from internet
Authors: Jason Lo, Jeffrey Johnson, Patrick Traynor
Tools: Actionscript 3, Flixel library, FlashDevelop IDE
Description: Your friends will help you see the
VGDC is hosting a movie night on Tuesday, February 5th at 6:30PM on the second floor of EBU3B. Come check out the awesome movie, Indie Game: The Movie and watch some game developers’ experience. Also, find friends with the same interest.
VGDC will have small team projects
VGDC has been hard at work making video games this year, and it’s time we show the world our playable prototypes! Join us on Friday, January 25th at 5pm in EBU3B 1202 and check out the games our members have been working on.
Following the showcase,
Join us on Tuesday, October 23rd at 6:30pm for our Team Projects Meeting! We’ll be going over everything you need to know to start your own game development team this quarter and have a working prototype by Christmas. Come meet the producers, get some information about the process and the resources
For those of you that missed Workshop Weekend, we’ve got the slides for some of the workshops below:
Math for Games – Aleks Palatnik
Intro to Game Art – Nicole
Workshop Weekend is right around the corner! Get ready for a fun weekend of game dev and making friends. If you’re planning on coming please RSVP so we know how much food to bring.
You can RSVP through our Facebook event or by e-mailing
For those of you who were unable to see the whole slide show from orientation last night, here is a
AUTHORS: Daniel Barajas, Chung Chen, Danny Dalton, Alex Ferbrache, Ryan Mourey, Nicole Oliver, Ben Shokati, Robert Dunlap
DEVELOPED USING: GLFW, OpenGL, 3D Studio Max
AUTHORS: Tim Wheeler, Nathan Heisey, Justina Lange, Dylan Phan, Bryan Ransil
DEVELOPED USING: slick, physics2d, GraphicsGale